Getting Started:

In order to access Avacraft you will use a new Avacraft button on the Top menu.

 
Career Page - Overview

This is the primary interface you encounter when accessing Avacraft. It serves as the gateway to exploring different career paths within the game

   

Functions

Career Name: Clearly labeled, it specifies the theme of the career, e.g., "Male Fashion Designer", "Female Fashion Designer", "Wings Designer", and so on.

Navigation: Tapping on a specific career card will navigate you to the "View Items" screen. This screen is the hub for all features of your chosen career.

Career Stage: Indicates the your current proficiency or rank in that particular career.

Experience Points (XP): Shown as Progress - Displays the accumulated experience points and specifies the amount needed to reach the next level. For instance, "XP: 3/20" denotes that the player has 3 XP out of the 20 required for leveling up.

 
 
View Items

Overview

Upon choosing a career, the player lands on the "View Items" screen. This space is dedicated to showcasing all of the player's creations, allowing for quick navigation and management.

Each item is presented in a grid with a thumbnail offering a visual representation. The name of the item is displayed below its corresponding thumbnail.

Item Preview

When a specific item is selected, it will be immediately previewed on the player's Avakin avatar. This provides a real-time visualization of how the item looks when worn or used by the avatar.

Important: Copy Material button is a chargeable action - due to the material being 'used' it is purchased again and added to the players materials.

Item Inspection

Players have the option to inspect individual items, leading you to a more detailed view (discussed elsewhere).

Recycle Item 

Small icon next to Design New Item - this will remove - 'destroy'  the item  and gain user XP - the material is NOT returned if a user recycles.

Design New Item

A prominent button at the bottom of the screen redirects players to the template browser, starting the creation of a new item.

Design a new Outfit

The first screen shows the available outfit templates for purchase [Crowns] - depending level only certain templates are available.

If a player wants an item template that isn't currently unlocked - they can purchase the option to unlock it - this price varies [crowns]

Important! Once the player has unlocked the right to buy the template - they still need to purchase it if they want to use it!

Slots - These are areas of the template that can have different materials or colour applied.  The selected slot will highlight green on the model - so you know where the material will be placed.

Slots can be just coloured by just selecting a colour instead of a material!

Material - After selecting a slot - you can choose a materiel on the right to apply to the slot.

Once highlighted players have the options to use the icons at the top of the list to: 

Copy: Allows players to duplicate the selected texture.

Recycle: Provides an option to discard or delete unwanted textures.

Once selected, you can change certain properties such as changing the colour using the colour wheel - you can remove colour to revert it back to the starting material.

Pencil - allows you to edit the scale, rotation and positioning of the material on the model. You can also reset any changes.

Once you press create - it will show a prompt to pay [Crowns]  and name your new item.

Once the item is saved - you can continue to create new items or back out to the View Items screen to see the collection again.

 
Creating a new material 

While in the Design New Item screen

Pressing the large Green + at the top of the materials list brings you to the Material creator.

Important Only ENGLISH prompts are supported at launch - using any other language prompts  may result in errors. All words are filtered for inappropriate words - and players can also report outfits if needed.

User fills in the 'Generation Prompt' area with words describing what material they wish to create - this can be almost anything so players will need to experiment.

To bring their vision to life, players can offer a descriptive prompt indicating their desired texture look, such as “red flowers”, “green fur”, or “stripey wool”.

Players can then choose to: 

Generate 8 materials - which will be variations based on the Prompt entered [for 1 crown] or m1 for free watching a video.

Player selected 8 Materials - and is shown 8 variations based on the prompt words

Players can then Keep - which adds to the material list or Recycle - which will add XP

 
Career Progression and Badges
Seasons

Seasons have 1 to 11 stages. The first stage is unlocked automatically and provides a free template variant to the player for participating in the Season. Progress through a Season does not carry over to the next Season.

The progress is stored in the player data storage and is ignored when the player participates in a later Season. Progress is awarded in the same amounts as XP for the same action (including VIP subscriber bonus). When reaching a Stage a template variant is unlocked and the player is given ownership of the template variant.

Stages are reached when progress equals the amount in the table, e.g. Stage 2 is reached at 6000 progress.

 
Earnings

Earning XP (Applies to Career & Season)

VIP subscribers receive an XP Boost which should also be applied to Avacraft XP

Bronze: No Boost

Silver: 25% Boost

Gold: 50% Boost


Materials are recycled when:

  • The player chooses to recycle one or all of the materials generated.

  • The player performs another generation and has not selected to keep the material.

  • The player exits the Generate Materials panel during generation.

  • The player exits the Generate Materials panel and has not selected to keep the material.

 
Wing Career Badges:

Level 25

Level 50 

Level 100